I’ve been seeing a lot of people using Remotion to generate motion graphics with code. It’s powerful, but it also feels a bit far from how I like to work.
So I tried a different angle.
Instead of generating animations with code, I’ve been experimenting with an agent that actually edits with an engine I created. It’s fast, but the important part is that everything it does stays fully editable and I can still export to After Effects and keep refining there.
Right now I’m using it mainly to prototype motion pieces quickly, then doing the detailed polish by hand.
I’ve been seeing a lot of people using Remotion to generate motion graphics with code. It’s powerful, but it also feels a bit far from how I like to work. So I tried a different angle. Instead of generating animations with code, I’ve been experimenting with an agent that actually edits with an engine I created. It’s fast, but the important part is that everything it does stays fully editable and I can still export to After Effects and keep refining there. Right now I’m using it mainly to prototype motion pieces quickly, then doing the detailed polish by hand.