- I’d recommend having the crossword grid take up the full screen. If there’s enough width and height, you could start the player in the middle. That would give it more of a feeling of unlimited bounds which feels more appropriate given the free-thinking theme
- For rotating between horizontal and vertical, consider using a single toggle key instead of two separate keys. That would make it faster to work with, especially if it’s something that doesn’t require moving to the function keys (something like Shift + Enter).
- You might also want to change the UI color or add a visual indicator so you can immediately tell which mode you’re in. Right now, it’s not clear whether you’re about to type vertically or horizontally.
I woke up this morning with a dream to make a two-dimensional text editor that also componentized the Windows 98-style (codename: Memphis, don't you remember back then?) menu system I've been working on for a while.
So I've come up with this demo. The scrolling isn't 100% perfect on mobile, and the popup keyboard is miffed a bit but it's great on desktop.
Super fun way to put the brain into crossword/Scrabble mode and play around with thoughts interconnecting in new ways. Then rotate and see it from the other angle.
There's CSS rules in the stylesheet for dialogs too but the demo does not use them.
Nice job. Bit of feedback:
- I’d recommend having the crossword grid take up the full screen. If there’s enough width and height, you could start the player in the middle. That would give it more of a feeling of unlimited bounds which feels more appropriate given the free-thinking theme
- For rotating between horizontal and vertical, consider using a single toggle key instead of two separate keys. That would make it faster to work with, especially if it’s something that doesn’t require moving to the function keys (something like Shift + Enter).
- You might also want to change the UI color or add a visual indicator so you can immediately tell which mode you’re in. Right now, it’s not clear whether you’re about to type vertically or horizontally.
I woke up this morning with a dream to make a two-dimensional text editor that also componentized the Windows 98-style (codename: Memphis, don't you remember back then?) menu system I've been working on for a while.
So I've come up with this demo. The scrolling isn't 100% perfect on mobile, and the popup keyboard is miffed a bit but it's great on desktop.
Super fun way to put the brain into crossword/Scrabble mode and play around with thoughts interconnecting in new ways. Then rotate and see it from the other angle.
There's CSS rules in the stylesheet for dialogs too but the demo does not use them.
This is a really interesting concept. How are you handling navigation between nodes—pure keyboard or mouse-driven?