Very excited to share this paper I've been working on independently for over a year! It started as a research project for fun in college, using an RTX 3090 I bought from my internship at Walmart. The goal was to produce an AI terrain generator that functioned like procedural noise, could run locally, and looked beautiful. Turns out this problem was more unsolved than I thought, and now it's at SIGGRAPH 2026.
I might improve terrain diffusion as a whole but probably not going to work on porting it to all kinds of games. It’s pretty hard to develop it as a standalone
Hytale terrain gen can all be controlled by JSON, which is pretty neat. I think you can write a bit of Java too, and it's generally pretty close to Minecraft terrain generation
Very excited to share this paper I've been working on independently for over a year! It started as a research project for fun in college, using an RTX 3090 I bought from my internship at Walmart. The goal was to produce an AI terrain generator that functioned like procedural noise, could run locally, and looked beautiful. Turns out this problem was more unsolved than I thought, and now it's at SIGGRAPH 2026.
Happy to answer any questions!
Congrats on the paper, the terrain looks awesome. Hytale next?! They were looking for Worldgen devs last I saw.
I might improve terrain diffusion as a whole but probably not going to work on porting it to all kinds of games. It’s pretty hard to develop it as a standalone
Hytale terrain gen can all be controlled by JSON, which is pretty neat. I think you can write a bit of Java too, and it's generally pretty close to Minecraft terrain generation