20 points | by freejoe76 6 hours ago ago
4 comments
The acceleration point for both age groups studied is 2012. What happened that year? The article doesn't try to answer this. Might be mentioned in the study I suppose.
My guess is smartphones hitting a point of increased adoption. In the "good old days", phone games were honest and not addiction-inducing adware..
Possibly (probably?) a coincidence, but it did look like broad changes to how reading was taught started to land in 2010-2012: https://www.edweek.org/teaching-learning/common-standards-dr...
The real culprit is probably more in line with far more alternatives to reading for entertainment.
Not a rigorous response, but Minecraft.
The acceleration point for both age groups studied is 2012. What happened that year? The article doesn't try to answer this. Might be mentioned in the study I suppose.
My guess is smartphones hitting a point of increased adoption. In the "good old days", phone games were honest and not addiction-inducing adware..
Possibly (probably?) a coincidence, but it did look like broad changes to how reading was taught started to land in 2010-2012: https://www.edweek.org/teaching-learning/common-standards-dr...
The real culprit is probably more in line with far more alternatives to reading for entertainment.
Not a rigorous response, but Minecraft.