I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
This is actually a web port of Space Cadet for Win 9x which has sort of a prerendered 3d look but is still basically a 2d table, as opposed to stuff like Pinball Arcade or the FX compilations by Zen.
getting: Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0.
at start_freeze_frame (space-cadet-menus.js:140:18)
at MutationObserver.<anonymous> (space-cadet-menus.js:429:3)
There's a set of lights in the lower left-hand edge and on the very upper right-hand edge. When it's time to select a mission look for the yellow arrow near those lights. Hitting the lights lets you select a mission. Sending the ball up the ramp confirms the mission. I don't quite remember what the missions were - typically "hit some combination of things" - but they were worth a lot of extra points and/or an extra ball.
Definitely did - that MIDI file is etched into everyone's soul who played Space Cadet but this was early days, maybe it's possible the win9x machine you played on didn't have a sound card?
EDIT: From what others have said it sounds like it's off by default. It's been decades so I don't remember.
Huh, I don't remember turning it on. Who would want it off? The music is amazing, and it laid the seed for me to get into chip music, especially early keygen music (much of which can be found here: https://keygenmusic.tk/#).
if you're playing on a phone, the right side of the window might be cut off. you could rotate the screen, or you could select the desktop version in Chrome options (but it will be very small).
I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
I never really got into the 3D pinballs, for some reason those are less fun, maybe because visually they are harder to read?
I always preferred the "2D" pinballs, with Pinball Dreams and Slam Tilt my two favourites. I still play those from time to time.
This is actually a web port of Space Cadet for Win 9x which has sort of a prerendered 3d look but is still basically a 2d table, as opposed to stuff like Pinball Arcade or the FX compilations by Zen.
https://en.wikipedia.org/wiki/Full_Tilt!_Pinball#Space_Cadet
getting: Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0. at start_freeze_frame (space-cadet-menus.js:140:18) at MutationObserver.<anonymous> (space-cadet-menus.js:429:3)
After all this time, I still don't know how to select a mission, or what missions are
There's a set of lights in the lower left-hand edge and on the very upper right-hand edge. When it's time to select a mission look for the yellow arrow near those lights. Hitting the lights lets you select a mission. Sending the ball up the ramp confirms the mission. I don't quite remember what the missions were - typically "hit some combination of things" - but they were worth a lot of extra points and/or an extra ball.
I am of the impression that the mission is defined by having the pin ball hit the places where the blue arrow points within a set amount of time.
It's a bit of a shame that Microsoft only licensed Space Cadet Pinball from Cinematronics for Windows 95 and XP [0].
[0] https://devblogs.microsoft.com/oldnewthing/20181221-00/?p=10...
Do you see the flashing arrow? You have to hit one of those tiles, and then launch the ball up the ramp.
Where did you see missions?
this brings me so much joy. thank you!
Or https://pinball.alula.me/
Did it always have this music? I don't remember it having music.
Definitely did - that MIDI file is etched into everyone's soul who played Space Cadet but this was early days, maybe it's possible the win9x machine you played on didn't have a sound card?
EDIT: From what others have said it sounds like it's off by default. It's been decades so I don't remember.
Huh, I don't remember turning it on. Who would want it off? The music is amazing, and it laid the seed for me to get into chip music, especially early keygen music (much of which can be found here: https://keygenmusic.tk/#).
Apparently it did, but it was turned off by default since it could have a performance impact on slower machines.
Yes. It's original.
Remind me my computer lesson of primary school
space bar - shoot ball
z / - press it
x . - shaking
Does x help you avoid that deadspot in the middle, where the flaps cant reach?
Does the shaking even do anything in this game?
Definitely. Looking at the code it weirdly changes ball accel, which is not how nudging works in actual pinball.
https://github.com/alula/SpaceCadetPinball/blob/master/Space...
Exactly what I was looking for for my non-US keyboard :)
People have build IRL Space Cadet pinball machines.
oh man i love this game thanks...why no scoreboard tho?!
if you're playing on a phone, the right side of the window might be cut off. you could rotate the screen, or you could select the desktop version in Chrome options (but it will be very small).